The book will explore the phenomenon of social impact games, highlighting some of the most successful video games created in recent years, including the unique and personal stories of their creators and inventors.
Co-authored with Laura Parker, a contributing writer for the New York Times, Vanity Fair, and the New Yorker, Power Play will be published in late 2016 by St. Martin's Press, an imprint of Macmillan.
A new initiative created by Tribeca Enterprises to showcase storytelling and innovation in gaming. The inaugural event, Tribeca Games Presents The Craft and Creative of League of Legends, took place in November 2015 at Spring Studios, NY. In August 2015, our team helped facilitate the NA Championship of League of Legends, the first ever eSports tournament at the arena of Madison Square Garden.
Founded in 2004, Games for Change celebrates the positive impact of digital games for social good and learning. It brings together organizations and individuals to grow the field, incubate new projects and provide a platform for the exchange of ideas and resources.
The annual G4C Festival is the largest gaming event in New York, attracting 800 attendees and 10,000 online viewers. The event has been presented as part of the Tribeca Film Festival since 2014.
Four games inspired by the book and the documentary Half the Sky: Turning Oppression into Opportunity for Women Worldwide by Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn.
The Facebook game engaged more than 1.3 million players, and raised over $500,000 from sponsored and individual donations. 250,000 free books were given through Room to Read, and nearly $200,000 were directed at life-changing fistula surgeries for woman.
Worked with corporations and leading organizations to plan, scope and implement different strategies to leverage the power of digital games for engagement and impact.
Clients include: Tribeca Enterprises, McCann-Erickson, McKinsey & Company, the American Museum for Natural History, EON Productions (James Bond films), Newsweek, the World Bank, USAID, AARP
A pioneering video game inspired by real events in the Israeli-Palestinian conflict. Players choose to play the Palestinian President or the Israeli Prime Minister in three languages: English, Hebrew or Arabic.
PeaceMaker has been sold in over 60 countries, been featured by more than 200 media outlets around the world, and won multiple design awards. Developed by Impact Games (co-founded with Eric Brown).
A solo multi-media exhibition portraying a disturbing image of Israel on its 75th anniversary; 25 years into the future. Spectators entered a museum-like space with real artifacts and exhibits and were provided with mobile audio devices for orientation.
The exhibition was covered by primetime Israeli TV, and the project continues to be referenced, as current events increasingly resemble its nightmarish scenario.