| Games 4 Change |
|
As Co-President, Burak leads on content development, curation and new business initiatives at Games for Change, including a new suite of game production services. Burak is the spokesperson for the sector and the organization’s mission to raise the production quality and influence of social impact games. Jointly, he and Ms. Byrd develop the strategic direction of the organization, along with all programming initiatives.
web site |
| Half the Sky |
|
Executive Producer of the game components inspired by Pulitzer Prize-winning journalists Nicholas Kristof and Sheryl WuDunn’s best selling book Half the Sky. HTS is mobilizing a global movement to bring awareness and support to the emancipation of women worldwide, turning oppression into new opportunities. Currently in production a global social game (with Schell Games) and low-end mobile games in India and Africa (with ZMQ). Funders of the HTS transmedia project include the Corporation for Public Broadcasting (CPB), USAID, the Ford Foundation and ITVS.
web site |
| SVA Faculty |
|
Faculty member at the new MFA in Design for Social Innovation. The two year program will prepare graduates to apply the principles and ethics of social innovation as filters for understanding, and as a discipline for engaging with and improving the world through design.
web site |
| USAID |
|
Strategic advisor to the Agency around a global gaming initiative aimed to empower youth in the developing world to find their role in the community, family and local economy. USAID is the government agency providing US economic and humanitarian assistance worldwide for more than 40 years. The project is in its pilot stage, with NetHope as the implementing partner.
web site |
| World Bank Institute |
|
Advisor to WBI’s executives in crafting their gaming strategy and piloting three game projects aimed at policy makers in developing countries. The projects will be integrated into existing training programs offered by WBI in Asia, Africa and Europe.
web site |
| American Museum of Natural History |
|
Helping the Museum's staff in refining their strategy around the integration of high-end interactive tools into various educational and youth programmatic initiatives. The first initiative, “the Virtual Worlds Institute” summer camp lets youth resurrect a prehistoric eco-system based on AMNH’s paleontological expertise and world-renowned fossil collections.
web site |
| Newsweek Digital |
|
Selected to create a gaming portfolio based on the magazine’s news content; worked closely with the digital news team to define needs, create RFP’s, develop timelines and budgets, and make vendor recommendations.
web site |
| McCann Eriksson / MRM |
|
Planned and scoped different strategies to leverage the power of digital games for brand engagement, in collaboration with the agency’s top executives.
web site |
| CURE International |
|
Collaborated with Schell Games around the design and pre-production of a social game to raise awareness and support to the incredible work of CURE International – Curing children with disabilities in the developing world. CURE has seen 1 million patients and performed 70,000 life-transforming surgeries in 10 countries.
web site |